AI Insights · Timothy · January 2022
Top 5 Mech Games Performance in Latin America Q4 2021
Discover the performance trends of the top 5 mech games on a unified platform in Latin America during Q4 2021, based on Sensor Tower data.
In the fourth quarter of 2021, the top mech games in Latin America saw varied performance trends across downloads, revenue, and active users. Here's a closer look at the key metrics for these games, according to Sensor Tower data.
War Robots Multiplayer Battles from MY.GAMES B.V. showed a strong revenue trend, starting at approximately $56.3K and peaking at nearly $82.1K in the week of December 20. Weekly downloads fluctuated, with a high of about 103.5K in mid-November and a low of around 47K in mid-December. Active users remained relatively stable, ranging from 314K to 423K throughout the quarter.
Mech Arena - Shooting Game by Plarium Global Ltd experienced moderate revenue growth, starting around $21.9K and reaching a peak of $28.4K in the week of December 20. Downloads saw a decline over the quarter, from a high of approximately 101.9K in late September to around 34.1K by the end of December. Active users followed a similar trend, decreasing from 436K to about 286K.
MEGA MAN X DiVE - MOBILE from YunChang Games had a varied performance. Revenue peaked at $11.8K in mid-November before settling around $7K by the end of December. Downloads dropped significantly from 103.4K in early November to about 20.4K in the last week of December. Active users also saw a decline, starting at 75K and ending the quarter at approximately 26.3K.
Transformers: Earth Wars by Space Ape Ltd maintained steady revenue, averaging around $2.6K to $3.8K weekly. Downloads were relatively stable, ranging from approximately 4.4K to 5.9K throughout the quarter. Active users remained consistent, hovering between 21K and 22K.
Super Mecha Champions from NetEase Games had modest revenue, peaking at $3K in mid-October and maintaining around $1.8K towards the end of December. Downloads varied significantly, starting at 8.9K in early October and dropping to around 475 by the end of December. Active users peaked at 7.2K in early October but declined to approximately 1.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.